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MapleStory 2 Wiki

"SkillGeneralInfo" values

1 row is stored for this page
FieldField typeValue
NameStringShooting Star
ImageIconStringShooting Star.png
ClassStringSoul Binder
TypeStringActive
AdditionalTypeList of String, delimiter: ,Long Range / Magic
WeaponRequirementList of String, delimiter: ,Two-handed Orb
LevelRequirementString37+
SkillPrerequisitesList of String, delimiter: ,Radiant Salvo Flash Strike
SkillBookWikitext
RetiredBoolean
CooldownString'''Normal''': 8 seconds<br> '''2nd''': 9 seconds<br> '''3rd''': 10 seconds<br> '''4th''': 11 seconds<br> '''5th''': 12 seconds

"SkillLevelEffects" values

5 rows are stored for this page
FieldField typeValue
NameStringShooting Star
DescriptionWikitext

Channel the strength of animus to form 3 orbs infused with celestial energy and launch them at enemies up to 8 m in front of you. The orbs will explode upon collision, splashing celestial energy over the area and dealing

242% (395%)
Damage %

damage to up to 5 enemies within a 2.25 m radius. Skill effects are enhanced in proportion to the number of active Mantra Cores. Consumes 4 spirit.

Effect1StringDamage %
Effect2String
Effect3String
Effect4String
Effect5String
Effect6String
Effect7String
Effect8String
FieldField typeValue
NameStringShooting Star (2nd Mantra)
DescriptionWikitext

Channel the strength of animus to form 4 orbs infused with celestial energy and launch them at enemies up to 8 m in front of you. The orbs will explode upon collision, splashing celestial energy over the area and dealing

242% (395%)
Damage %

damage to up to 5 enemies within a 2.25 m radius. Consumes 4 spirit.

Effect1StringDamage %
Effect2String
Effect3String
Effect4String
Effect5String
Effect6String
Effect7String
Effect8String
FieldField typeValue
NameStringShooting Star (3rd Mantra)
DescriptionWikitext

Channel the strength of animus to form 5 orbs infused with celestial energy and launch them at enemies up to 8 m in front of you. The orbs will explode upon collision, splashing celestial energy over the area and dealing

242% (395%)
Damage %

damage to up to 5 enemies within a 2.25 m radius. Consumes 4 spirit.

Effect1StringDamage %
Effect2String
Effect3String
Effect4String
Effect5String
Effect6String
Effect7String
Effect8String
FieldField typeValue
NameStringShooting Star (4th Mantra)
DescriptionWikitext

Channel the strength of animus to form 6 orbs infused with celestial energy and launch them at enemies up to 8 m in front of you. The orbs will explode upon collision, splashing celestial energy over the area and dealing

242% (395%)
Damage %

damage to up to 5 enemies within a 2.25 m radius. Consumes 4 spirit.

Effect1StringDamage %
Effect2String
Effect3String
Effect4String
Effect5String
Effect6String
Effect7String
Effect8String
FieldField typeValue
NameStringShooting Star (5th Mantra)
DescriptionWikitext

Channel the strength of animus to form 7 orbs infused with celestial energy and launch them at enemies up to 8 m in front of you. The orbs will explode upon collision, splashing celestial energy over the area and dealing

242% (395%)
Damage %

damage to up to 5 enemies within a 2.25 m radius. Consumes 4 spirit.

Effect1StringDamage %
Effect2String
Effect3String
Effect4String
Effect5String
Effect6String
Effect7String
Effect8String

"SkillLevelEffectValues" values

10 rows are stored for this page
FieldField typeValue
NameStringShooting Star
LevelInteger1
ClassLevelRequirementString37+
Effect1String242%
Effect2String
Effect3String
Effect4String
Effect5String
Effect6String
Effect7String
Effect8String
FieldField typeValue
NameStringShooting Star
LevelInteger2
ClassLevelRequirementString39+
Effect1String259%
Effect2String
Effect3String
Effect4String
Effect5String
Effect6String
Effect7String
Effect8String
FieldField typeValue
NameStringShooting Star
LevelInteger3
ClassLevelRequirementString41+
Effect1String276%
Effect2String
Effect3String
Effect4String
Effect5String
Effect6String
Effect7String
Effect8String
FieldField typeValue
NameStringShooting Star
LevelInteger4
ClassLevelRequirementString43+
Effect1String293%
Effect2String
Effect3String
Effect4String
Effect5String
Effect6String
Effect7String
Effect8String
FieldField typeValue
NameStringShooting Star
LevelInteger5
ClassLevelRequirementString45+
Effect1String310%
Effect2String
Effect3String
Effect4String
Effect5String
Effect6String
Effect7String
Effect8String
FieldField typeValue
NameStringShooting Star
LevelInteger6
ClassLevelRequirementString47+
Effect1String327%
Effect2String
Effect3String
Effect4String
Effect5String
Effect6String
Effect7String
Effect8String
FieldField typeValue
NameStringShooting Star
LevelInteger7
ClassLevelRequirementString49+
Effect1String344%
Effect2String
Effect3String
Effect4String
Effect5String
Effect6String
Effect7String
Effect8String
FieldField typeValue
NameStringShooting Star
LevelInteger8
ClassLevelRequirementString51+
Effect1String361%
Effect2String
Effect3String
Effect4String
Effect5String
Effect6String
Effect7String
Effect8String
FieldField typeValue
NameStringShooting Star
LevelInteger9
ClassLevelRequirementString53+
Effect1String378%
Effect2String
Effect3String
Effect4String
Effect5String
Effect6String
Effect7String
Effect8String
FieldField typeValue
NameStringShooting Star
LevelInteger10
ClassLevelRequirementString55+
Effect1String395%
Effect2String
Effect3String
Effect4String
Effect5String
Effect6String
Effect7String
Effect8String