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Wizard

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You use otherworldly arts to vanquish your foes into dust.
Magician
Wizard
Wizardchar.png
Weapon(s) Used Staff
Properties Fire, Frost, Lightning
Major Stats INT, Magic Attack
Difficulty ★★★★☆
Wizard stats chart.png

Summary[edit | edit source]

Bend the power of the elements to your will! The genius Wizard may seem laid back, but there's nothing laid back about their fearsome spells.

This hero commands the arcane with a staff.

Lore[edit | edit source]

The Wizard possesses nearly limitless power, supreme mystical insight and the impulse control of a particularly excitable puppy! As she continues on her path to become a mighty Archmage, she'll have plenty of time to refine her spells on the enemies of Maple World!

I mean, technically everything is flammable eventually. Also, sorry about the drapes. And the rug. And the couch. And I'm pretty sure those eyebrows will grow back soon!

Role[edit | edit source]

The Wizard is a magic user who utilizes the elements of fire, ice and lightning and is in charge of crowd-control, with multiple AoE and debuff abilities that will reduce the amount of monsters a party needs to fight at once. They also fare well when soloing monsters, with attacks that can severely damage monsters while they roam around the battlefield. In addition to dealing high damage, the Wizard can also buff their allies damage

Skills[edit | edit source]

Filter skills:

Arcane Blast.png
Active
None
Focus a magical aura on a spot 4.5 m in front of you, creating an explosion of energy that deals
260% (431%)
Damage %
damage to enemies within 3 m and knocks them back 1 m.
LevelClass Level RequirementDamage %
1-260%
212+279%
314+298%
416+317%
518+336%
620+355%
722+374%
824+393%
926+412%
1028+431%
Magic Armor.png
Active
None
Envelop your body with a magical aura, creating a barrier that absorbs damage up to
6% (24%)
Barrier HP (% of Max Health)
of your max health for 10 sec. Cannot be combined with other barrier effects.
LevelClass Level RequirementBarrier HP (% of Max Health)
119+6%
221+8%
323+10%
425+12%
527+14%
629+16%
731+18%
833+20%
935+22%
1037+24%
Mana Font.png
Passive
None
Your fine control over your magical powers allows you to recover 1 spirit every 0.3 sec at will.
Phantom Claw.png
Active
None
Slash the air with sharp magical claws, dealing
71% (125%)
Damage %
damage 2 times to 3 enemies up to 8 m in front of you.
LevelClass Level RequirementDamage %
1-71%
212+77%
314+83%
416+89%
518+95%
620+101%
722+107%
824+113%
926+119%
1028+125%
Teleport.png
Active
None
Warp yourself 4.5 m forward. This skill can cancel other skills. You will be immune to knockback while this skill is active. Consumes 40 stamina.
Flame Wave.png
Active
Level 10
Gather fire energy in your staff to fling a flame wave up to 8 m in front of you, dealing
175% (292%)
Fire Damage %
fire damage to enemies caught in it and setting them on fire, which deals an additional
21% (39%)
Additional Fire Damage %
every second for 10 sec. Consumes 20 spirit.
LevelClass Level RequirementFire Damage %Additional Fire Damage %
110+175%21%
212+188%23%
314+201%25%
416+214%27%
518+227%29%
620+240%31%
722+253%33%
824+266%35%
926+279%37%
1028+292%39%
Ice Spear.png
Active
Level 13
Gather ice from the moisture in the air to fling at the closest enemy up to 8 m in front of you. The spear of ice breaks on impact, its shards dealing
171% (288%)
Ice Damage %
ice damage to 8 enemies within 2.5 m and decreasing movement speed by 10% for 3 sec. This cold effect can stack up to 6 times. Enemies at max stacks are frozen for 1 sec. Consumes 20 spirit.
LevelClass Level RequirementIce Damage %
113+171%
215+184%
317+197%
419+210%
521+223%
623+236%
725+249%
827+262%
929+275%
1031+288%
Chain Lightning.png
Active
Level 16
Release an intense electric load that deals
62% (98%)
Electric Damage %
electric damage to 8 enemies up to 8 m in front of you. Enemies hit with this skill 5 times pulse with electric energy, attracting a bolt that deals an additional
288% (468%)
Additional Electric Damage %
electric damage. Consumes 15 spirit.
LevelClass Level RequirementElectric Damage %Additional Electric Damage %
116+62%288%
218+66%308%
320+70%328%
422+74%348%
524+78%368%
626+82%388%
728+86%408%
830+90%428%
932+94%448%
1034+98%468%
Flame Tornado.png
Active
Level 22
Gather fire energy from your surroundings to create a huge flame whirlwind 4.5 m in front of you. The flame whirlwind lasts for 1.5 sec, dealing
142% (232%)
Fire Damage %
fire damage to 8 enemies within 3 m every 0.3 sec. Consumes 40 spirit.
LevelClass Level RequirementFire Damage %
122+142%
224+152%
326+162%
428+172%
530+182%
632+192%
734+202%
836+212%
938+222%
1040+232%
Ice Storm.png
Active
Level 25
Blast 4 ice crystals toward enemies up to 8 m in front of you, surrounding the targets with a cold front that generates a giant shard of ice. The shard deals
152% (251%)
Ice Damage %
ice damage to 8 enemies within 3 m every 0.3 sec. Consumes 40 spirit.
LevelClass Level RequirementIce Damage %
125+152%
227+163%
329+174%
431+185%
533+196%
635+207%
737+218%
839+229%
941+240%
1043+251%
Thunderbolt.png
Active
Level 28
Gather a bolt of electricity to throw at the closest enemy up to 8 m in front of you, dealing
611% (1016%)
Electric Damage %
electric damage. The bolt bounces up to 8 times within 5 m, but won't hit the same target twice in a row. Consumes 40 spirit.
LevelClass Level RequirementElectric Damage %
128+611%
230+656%
332+701%
434+746%
536+791%
638+836%
740+881%
842+926%
944+971%
1046+1016%
Focus Seal.png
Active
Level 31
Imbue the earth with your magical power, creating a seal that reaches 5 tiles around you. The seal lasts for 20 sec and increases the physical attack and magic attack of allies who absorb it by
1% (4.6%)
Ally Physical/Magical Attack Increase %
for 180 sec. Focus Seal also increases physical and magic attack by
0.5% (2.3%)
Self Physical/Magical Attack Increase %
.
LevelClass Level RequirementAlly Physical/Magical Attack Increase %Self Physical/Magical Attack Increase %
131+1%0.5%
233+1.4%0.7%
335+1.8%0.9%
437+2.2%1.1%
539+2.6%1.3%
641+3%1.5%
743+3.4%1.7%
845+3.8%1.9%
947+4.2%2.1%
1049+4.6%2.3%
Pyromancy.png
Passive
Level 34
An advanced fire technique taught to only the top students of the Ellinel Magic Academy. Increases all fire damage by
3% (12%)
Fire Damage Increase %
.
LevelClass Level RequirementFire Damage Increase %
134+3%
236+4%
338+5%
440+6%
542+7%
644+8%
746+9%
848+10%
950+11
1052+12%
Cryomancy.png
Passive
Level 37
An advanced ice technique taught to only the top students of the Ellinel Magic Academy. Increases all ice damage by
3% (12%)
Ice Damage Increase %
.
LevelClass Level RequirementIce Damage Increase %
137+3%
239+4%
341+5%
443+6%
545+7%
647+8%
749+9%
851+10%
953+11
1055+12%
Electromancy.png
Passive
Level 40
An advanced electric technique taught to only the top students of the Ellinel Magic Academy. Increases all electric damage by
3% (12%)
Electric Damage Increase %
.
LevelClass Level RequirementElectric Damage Increase %
140+3%
242+4%
344+5%
446+6%
548+7%
650+8%
752+9%
854+10%
956+11
1058+12%
Elemental Master.png
Passive
Level 43
Asimov's high-level instruction teaches you how to harmoniously balance of fire, ice, and electric magic. Increases fire, ice, and electric damage by
1% (10%)
Fire, Ice, Electric Damage Increase %
.
LevelClass Level RequirementFire, Ice, Electric Damage Increase %
143+1%
245+2%
347+3%
449+4%
551+5%
653+6%
755+7%
857+8%
959+9%
1061+10%
Mana Claw.png
Active
Level 46
Shoot a sphere of condensed mana at the nearest enemy up to 9 m in front of you, dealing
149% (239%)
Damage %
damage. Keep pressing the key to trigger a 3-hit combo. The first and second strikes have the same effect, but the third strike deals
246% (399%)
Third-Hit Damage %
damage and is always critical. Consumes 15 spirit.
LevelClass Level RequirementDamage %Third-Hit Damage %
146+149%246%
248+159%263%
350+169%280%
452+179%297%
554+189%314%
656+199%331%
758+209%348%
860+219%365%
962+229%382%
1064+239%399%

Tips[edit | edit source]

  • Some abilities can be cast while jumping, which can help you attack while chasing after mobile enemies, or position yourself better while attacking. The abilities that can be cast while jumping are:
  1. Phantom Claw
  2. Arcane Blast
  3. Ice Spear
  4. Ice Storm
  5. Chain Lightning
  6. Thunderbolt
  7. Magic Armor
  • Flame Tornado and Arcane Blast can hit enemies that are a block above you. Ice Storm can also hit enemies that are above you, but only if the projectiles hit a wall, causing the attack to rain down at that location. You can use this to your advantage in certain situations, such as when you are hiding in a hole during The Fire Dragon, or when the boss in Lubelisk is moving to the next phase.
  • You can put a macro for just your Flame Wave or Ice Spear, and hold down a direction key while casting the macro. This will cause your Flame Wave or Ice Spear to be cast at almost double the speed. However, this will cause your character to slowly inch forward, so you may have to watch your positioning.
  • It is possible to jump in a direction, and cast an ability in the opposite direction. However, this is a difficult skill, and is mostly useful for PvP. To do this, move in a direction, press jump and your ability at the exact same time, and then immediately choose another direction. Here is an example of what it should look like:
Kiting while casting abilities by jumping
  • Be careful not to cancel your big abilities (Flame Tornado, Ice Storm, Thunderbolt) with your Teleport. If you use Teleport before your ability has finished casting, it will be put on cooldown without the skill going off.
  • If you are using Focus Seal, make sure to reapply it if the duration has run out or the player has died.

Media[edit | edit source]