Why choose between blade and spell when you can have both? As a member of the legendary order Terrune Calibre, the Runeblade's training in sword and sorcery makes them a mighty adversary.
This hero pairs elemental rune magic with blade techniques to decimate foes.
Lore[]
The Runeblades of Terrun Calibre are the perfect marriage of melee combat and mystical might. On the hunt, chasing after a traitor to the order, the Runeblade will stop at nothing to take vengeance upon the vile Holstatt and avenge his teacher's heinous murder... but it will take the combination of Pelgian bladecraft and Jibrician rune magic to stop him.
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The most important part of mastering this is getting the runes just right. Every time someone tries to rush the Storm Sigil, they don't get it quite right and forget they're holding a metal sword!
Teleport to the nearest enemy within 6 m. If there are no enemies in range, teleport 3 m instead. This skill can cancel other skills. You are immune to knockback while casting this skill.
damage 7 times to 8 enemies up to 3 m in front of you. The echoes fade when you perform another action. This skill attunes with your Flame, Frost, and Storm Sigil skills. Consumes 30 spirit.
ice damage 7 times to 8 enemies up to 4.5 m in front of you. Reduces enemy movement speed by 30% and jump power by 30%. The echoes fade when you perform another action. Consumes 30 spirit.
Drive your blade into the ground, creating a shock wave that deals
303% (492%)
Damage %
damage to 5 enemies within 2.25 m. This skill attunes with your Flame, Frost, and Storm Sigil skills. You are immune to knockback while casting this skill. Consumes 45 spirit.
Drive your blade into the ground, creating a flaming shock wave that deals
257% (410%)
Fire Damage %
fire damage to 5 enemies within 2.25 m. Spews forth a flaming pillar that deals
224% (359%)
Additional Fire Damage %
fire damage to 5 enemies within 2.25 m every sec for 5 sec. The pillar's damage is based on your magic attack. You are immune to knockback while casting this skill. Consumes 45 spirit.
Drive your blade into the ground, creating a freezing shock wave that deals 682% ice damage to 5 enemies within 2.25 m. Icy shards deal an additional 255% ice damage to 8 enemies within 1.5 m. The shards' damage is based on your magic attack. You are immune to knockback while casting this skill. Consumes 45 spirit.
Place 9 runes of honing in a square around you. Allies who touch the runes gain
2% (20%)
Ally Crit Damage Boost %
critical damage for 180 sec. Increaes your own critical damage by an additional
1% (10%)
Self Crit Boost %
.
Level
Class Level Requirement
Ally Crit Damage Boost %
Self Crit Boost %
1
46+
2%
1%
2
48+
4%
2%
3
50+
6%
3%
4
52+
8%
4%
5
54+
10%
5%
6
56+
12%
6%
7
58+
14%
7%
8
60+
16%
8%
9
62+
18%
9%
10
64+
20%
10%
Tips[]
Some abilities can be cast while jumping, which can help you attack while chasing after mobile enemies, or position yourself better while attacking. The abilities that can be cast while jumping are:
Storm Flurry
Impact
Illusory Blades
Flame Sigil
Frost Sigil
Storm Sigil
Warding Storm
Elemental Potency
You can animation cancel your Illusory Blades, Flame Sigil, Frost Sigil, and Storm Sigil with your Blink
Depending on how many points you invest into Blade Chasm, you may want to not use it for dealing damage, but rather save it for situations where you need the mobility
Your Blink snaps onto enemies, making it difficult to dash through an enemy. In those situations where you want to go through the enemy, either walk, or use your Blade Chasm.
Your Honing Runes buff works well with Assassins, since Assassins have an ability that guarantees critical attacks for a duration, and your buff increases all critical damage.