This article is about Class Skills. For information on Life Skills, see Life Skills. |
Skills are abilities that can be learned to do an assortment of actions such as deal damage, buff self / allies, passively increase attack, etc. Each class has its own unique set of skills which players can choose from.
Skill Points[]
- See also Skill Points
Skill Points are used to increase skill levels. Skill Points can be earned through levelling up a player's level and as rewards through Main Story Quests.
Skills and skill points can be freely reset at any time, allowing a player to easily customize which skills they can choose to take.
Skill Builds[]
Due to skill points being free to reset, this allows players a greater amount of skill customization compared to the original MapleStory. For example, players can create builds for various objectives such as PvP, PvE, Raiding, Single Target Damage-Focused, AoE Damage-Focused, etc. Players have the ability to save the various skill builds they create from the Skills menu.
List of Skills[]
Icon | Name | Class | Description |
---|---|---|---|
Icon | Name | Class | Description |
Adrenaline Rush | Berserker | Your Dark Aura goes crazy as you're pushed into a corner, increasing the amount of spirit restored by 1 (4) <60% HP Spirit Restored 2 (5) <45%% HP Spirit Restored 3 (6) <30%% HP Spirit Restored | |
Advanced Bullets | Heavy Gunner | Upgrade to high performance bullets. Increases the damage of Bullet Spray, Gatling Fire, and Lock-on by 1.5% (15%) Skill Damage Increase % | |
Advanced Missiles | Heavy Gunner | Upgrade to high performance missiles. Increases the damage of Rocket Launcher, Homing Missiles, and M-Bomb by 1.5% (15%) Skill Damage Increase % | |
Advanced Pulse Weapons | Heavy Gunner | Upgrade your cannon's magnetic field engine to increase its output. Increase the damage of Magnetic Bomb and Electric Blast by 1.5% (15%) Skill Damage Increase % | |
Agile Archer | Archer | A personal training session with Oska has taught you how to put more power into your shots and to move with more agility. Increases piercing by 1% (6.4%) Piercing Increase % 1 (10) Evasion Increase | |
Angelic Ray | Priest | Fire a beam of holy light, dealing 662% (1076%) Holy Damage % 365% (599%) Health Increase (% of Magic Attack) | |
Animus Focus | Soul Binder | Focus the strength of animus within yourself and amplify the Mantra Core's energy. Increases the damage of Expansion Blast, Energy Surge, and Shooting Star (which activate when the maximum quantity of Mantra Cores has been achieved) by 3% (12%) Damage Increase % 3% (12%) Recovery Increase % | |
Arcane Blast | Wizard | Focus a magical aura on a spot 4.5 m in front of you, creating an explosion of energy that deals 260% (431%) Damage % | |
Arrow Barrage | Archer | Fire several arrows at once, dealing 153% (252%) First Hit Damage % 82% (127%) Third Hit Damage % | |
Arrow Storm | Archer | Fire a spreadable arrow straight up into the sky, which rains down a volley that deals 39% (66%) Damage % | |
Arrow Stream | Archer | Fire a series of arrows that deal 32% (50%) Damage % 3 (5) # of Hits | |
Beatdown | Striker | Unleash a series of savage punches against your foes. Deals x% (49%) Damage % | |
Blade Chasm | Runeblade | Charge forward 7.5 m, splitting the ground with your blade to deal 53% (89%) Path Damage % 106% (178%) Explosion Damage % | |
Blade Dance | Thief | Spin with your daggers out, dealing 42% (69%) First-Hit Damage % 42% (69%) Second-Hit Damage % 56% (83%) Third-Hit Damage %
| |
Blade Mastery | Runeblade | The teachings of the Pelgia Sect have sharpened your swordsmanship. Increases weapon attack by 1% (6.4%) Damage % | |
Blast Charge Kit | Heavy Gunner | Equip your cannon with a blast charge kit to optimize Electric Blast's output power and efficiency. Electric Blast can be cast repeatedly without cooling down in between, at the cost of lowered damage and spirit. Blast Charge Kit increases the rapid-firing Electric Blast damage by 1.5% (15%) Skill Damage Increase % | |
Blink | Runeblade | Teleport to the nearest enemy within 6 m. If there are no enemies in range, teleport 3 m instead. This skill can cancel other skills. You are immune to knockback while casting this skill. | |
Blood Price | Berserker | Darkness fuels you, increasing your damage by 5% (14%) Damage Increase % | |
Bloodlust | Berserker | Thrust your darkened greatsword into 2 enemies up to 3 m in front of you, then pull it out to deal 129% (210%) Damage % 7% (43%) Max Health Restored % | |
Bow Swing | Archer | Swing your bow wildly as you spin, dealing 244% (397%) Damage % 183% (300%) Additional Ice Damage % | |
Bronze Eagle | Archer | Bronze Eagle, your companion from the Green Hoods, has a 100% chance to fly by your side for 15 sec when you land a critical hit. He increases your Dexterity by 4.4% (7.1%) Dexterity Increase % | |
Bullet Spray | Heavy Gunner | Fire wildly as the cannon's barrel spins, dealing 39% (66%) Damage % | |
Bulwark | Knight | Create a protective barrier for 3 sec to make 4 (13) # of Allies | |
Celestial Blessings | Priest | With the help of your angel, bless 10 allies within 6 m for 10 sec, increasing their physical resistance and magic resistance by 10 (190) Physical/Magic Resistance 1% (6.4%) Physical/Magic Attack Increase % 320% (608%) Healing % | |
Celestial Guardian | Priest | Summons a little angel for 30 sec, who increases your magic attack by 2% (11%) Magic Attack Increase % | |
Celestial Light | Priest | Strike enemies with holy light, dealing 53% (89%) Holy Damage % 4% (13%) Additional Holy Damage % | |
Centered Mind | Striker | Your inner strength becomes your outer strength. At 100% spirit, increases all damage by 3% and movement speed by 10%. At 80 - 99% spirit, increases all damage by 1.8% and movement speed by 6%. At 50 - 79% spirit, increases all damage by 0.6% and movement speed by 2%. No effect when spirit is less than 50%. This damage bonus affects all stances. | |
Chain Lightning | Wizard | Release an intense electric load that deals 62% (98%) Electric Damage % 288% (468%) Additional Electric Damage % | |
Concussion Orb | Soul Binder | Gather energy from your surroundings to form and launch an orb at the nearest enemy up to 7.5 m in front of you. The energy orb explodes upon collision, dealing 179% (287%) Damage % | |
Conditioning | Archer | Special training with the Green Hoods permanently increases your physical attack by 1% (6.4%) Physical Attack Increase % 1% (10%) Movement Speed Increase % | |
Cross Cut | Knight | A swing of your sword deals 79% (133%) Damage % | |
Cryomancy | Wizard | An advanced ice technique taught to only the top students of the Ellinel Magic Academy. Increases all ice damage by 3% (12%) Ice Damage Increase % | |
Cunning Tactics | Thief | Using the tricks of the trade, recover 20 (35) Spirit Recovered | |
Dark Aura | Berserker | Your latent dark power restores 10 spirit every second. Dark Aura stacks on hit, up to once per second, up to 10 times total. Each stack increases the amount restored by an additional 1 spirit. | |
Dark Breaker | Berserker | Gather dark power into your greatsword and strike down with great force to deal 357% (582%) Dark Damage % 148% (238%) Dark Damage % per second | |
Dark Cloak | Assassin | Utilize dark magic to walk in shadows for 12 sec. While hidden, your movement speed increases by 21% (39%) Movement Speed Increase % | |
Dark Might | Berserker | Temporarily amplify Dark Aura to increase attack speed, physical attack, and magic attack by 16% (34%) Attack Speed and Physical/Magic Attack Increase % | |
Dash | Assassin | Deftly leap forward 4.5 m. This skill can cancel other skills. Consumes 40 stamina. | |
Death Sentence | Assassin | Summon 3 mirror images and send them toward 3 enemies up to 8 m in front of you, dealing 83% (128%) Dark Damage % | |
Death Spin | Berserker | Spin your greatsword, dealing 69% (114%) Dark Damage % | |
Deep Wounds | Berserker | Critical attacks inflicted with a greatsword make the enemy bleed, dealing 4% (31%) Damage % per second | |
Defender of the Faith | Knight | Dash to the nearest ally within 8 m to create a protective barrier that lasts 3 sec and makes 4 (13) # of Allies | |
Deft Combatant | Thief | Intense training has honed your body, increasing the damage output of Vicious Cuts and Somersault Kick by 1% (19%) Skill Damage Increase % | |
Disciple | Priest | Increases the duration of Celestial Guardian, Celestial Blessings, and Holy Symbol buffs by 30% (120%) Duration Increase % | |
Divine Strike | Knight | Gathers light and smashes it down, creating a shockwave that deals 501% (816%) Holy Damage % | |
Double Slash | Thief | Quickly stab with your daggers, dealing 31% (49%) Damage % 7% (16%) Cunning Activation Chance % | |
Double-Fist Smash | Striker | Open the pressure points within your body to amplify your physical abilities. Deals x% (416%) Damage % | |
Dragon Kick | Striker | Leap into the air and deliver a flying dragon kick. Deals x% (306%) Damage % | |
Drill Thrust | Knight | Strike forth with your weapon, moving you 4.5 m and creating a whirlwind. You pierce enemies in your path, dealing 412% (673%) Damage % | |
Eagle Claw | Archer | Command Bronze Eagle to attack, dealing 302% (491%) Damage % 60% (96%) Additional Damage % 30% (45%) Movement Speed/Jump Power Reduction % | |
Eagle Glide | Archer | Summon Bronze Eagle and grab onto him to fly 7.5 m forward. This skill can cancel other skills. Consumes 80 stamina. | |
Eagle's Majesty | Archer | The majesty of eagles restores 1 (10) Spirit per second 25% (34%) Damage % | |
Earthquake | Berserker | Drive your greatsword into the ground, creating an earthquake 9 tiles around you for 5 sec. Enemies caught in the quake are stunned and take 298% (487%) Damage % per second | |
Echoing Blade | Runeblade | Summon arcane echoes of your blade, dealing 63% (99%) Damage % | |
Electric Blast | Heavy Gunner | Activate the compact particle accelerator on your cannon to gather electricity and shoot, dealing 455% (743%) Stage 1 Electric Damage % 455% (743%) Stage 2 Electric Damage % 455% (743%) Stage 3 Electric Damage | |
Electromancy | Wizard | An advanced electric technique taught to only the top students of the Ellinel Magic Academy. Increases all electric damage by 3% (12%) Electric Damage Increase % | |
Elemental Master | Wizard | Asimov's high-level instruction teaches you how to harmoniously balance of fire, ice, and electric magic. Increases fire, ice, and electric damage by 1% (10%) Fire, Ice, Electric Damage Increase % | |
Elemental Potency | Runeblade | Amplify your rune power with this secret technique handed down by Master Ishura. Increases fire, ice, and electric damage to enemies by 2% (20%) Elemental Damage % | |
Energy Surge | Soul Binder | Stir up earth energy, driving it toward the nearest enemy up to 8 m in front of you and forcing the ground upward, dealing 308% (506%) Damage % 0.3 (1.2) Stun Duration | |
Evasive Salvo | Archer | Swiftly jump back 3 m and fire 3 volleys of arrows. The arrows are 2 m apart and deal 108% (171%) Damage % | |
Expansion Blast | Soul Binder | Condense the energy of Narubashan into a powerful, one-meter-wide electric energy orb and shoot it 7.5 m forward, dealing 625% (1021%) Damage % | |
Fatal Strikes | Assassin | Utilize dark magic to strengthen your secret assassin techniques, allowing you to identify enemy weak spots. All attacks become critical hits for 8 (17) Duration (sec) | |
Feinting Guard | Striker | Take a defense stance and charge forward 2 times. Can cancel other skills. Grants knockback immunity. Momentarily increases punch skill damage by 5%. | |
Fighting Spirit | Striker | Tap into your combat instincts to bolster your defenses. Increases physical and magic resistance by 90. Reduces movement speed by 60%. Increases damage by 4% when hit by the enemy, stacking up to 3 times. Consumes ALL spirit. | |
Fists of Fury | Striker | Throw a left-right combo at enemies in front of you. Deal x% (45%) Damage % x% (55%) Damage % | |
Flame Sigil | Runeblade | Apply a fire rune to your blade that lasts 240 sec, increasing fire damage by 2% (20%) Fire Damage % | |
Flame Tornado | Wizard | Gather fire energy from your surroundings to create a huge flame whirlwind 4.5 m in front of you. The flame whirlwind lasts for 1.5 sec, dealing 142% (232%) Fire Damage % | |
Flame Wave | Wizard | Gather fire energy in your staff to fling a flame wave up to 8 m in front of you, dealing 175% (292%) Fire Damage % 21% (39%) Additional Fire Damage % | |
Flash Strike | Soul Binder | Gather light energy in your hands and fire a beam with enough force to push you back 1.5 m. The light beam deals 688% (1120%) Damage % | |
Flurry | Runeblade | Attack with 3 slashes of your blade, each dealing 46% (73%) Damage % | |
Focus Seal | Wizard | Imbue the earth with your magical power, creating a seal that reaches 5 tiles around you. The seal lasts for 20 sec and increases the physical attack and magic attack of allies who absorb it by 1% (4.6%) Ally Physical/Magical Attack Increase % 0.5% (2.3%) Self Physical/Magical Attack Increase % | |
Fount of Renewal | Soul Binder | Gather a field of concentrated life force 6 m ahead of you with a radius of 2.25 m, lasting 3 sec. This field restores the health of up to 8 allies within range by 300% (489%) Healing % 200 (317) Physical & Magic Resistance 4% (40%) Potency Increase % | |
Fragmented Star | Assassin | Throw a shattering weapon at the closest enemy within 8 m in front of you which breaks apart on impact to deal 215% (341%) Damage % | |
Frost Sigil | Runeblade | Apply an ice rune to your blade that lasts 240 sec, increasing ice damage by 2% (20%) Ice Damage % | |
Gatling Fire | Heavy Gunner | Fire wildly as the cannon's barrel spins, dealing 44% (80%) Damage % | |
Giant's Fist | Striker | Leap into the air and slam the ground with your fist, creating a massive shockwave to attack enemies. Deals x% (355%) Damage % | |
Gravity Rune | Runeblade | Summon a rune 3 m in front of you. The rune pulls enemies into it, dealing 114% (186%) Damage % | |
Greatsword Mastery | Berserker | Ten's lessons on asceticism increase your skill with a greatsword. Your weapon attack increases by 1% (6.4%) Weapon Attack Increase % | |
Ground Breaker | Berserker | Old Ten's specialty move. Strike down your greatsword to deal 218% (353%) Damage % | |
Guillotine | Striker | Deliver a flurry of devastating kicks. Deals x% (88%) Damage % x% (117%) Damage % | |
Haste | Thief | Your movements mimic the wind. For 60 sec, 4 spirit is consumed in 0.5 sec intervals to increase attack speed and movement speed by 13% (22%) Movement Speed Increase % 8% (17%) Physical Attack Increase % | |
Healing Bond | Soul Binder | Restore your health and the health of 4 allies within a 3 m radius by 85% (130%) Healing % | |
Healing Mastery | Priest | Your experience in combat increases the amount of health and spirit restored through recovery skills by 4% (17.5%) Health/Spirit Healing Increase % | |
Healing Prayer | Priest | Through prayer, restore your health and the health of 6 allies within 3 m by 160% (232%) Healing % | |
Heavenly Wings | Priest | Spread your wings of light and soar to the farthest ally up to 6 m in front of you. The wings then transform into a divine aura, increasing you and your target's movement speed by 20% for 5 sec and restoring health up to 90% of your magic attack. If no allies are in range, you'll fly 4.5 m forward. This skill can cancel other skills. You will be immune to knockback while this skill is active. Consumes 60 stamina. | |
Holy Blast | Priest | An eruption of holy power deals 147% (237%) Holy Damage % 3 (4) Range (Radius) (m) 71% (107%) Additional Holy Damage % | |
Holy Relic | Priest | A holy cross deals 174% (282%) Holy Damage % | |
Holy Symbol | Priest | Create a magic seal with a 4.5 m radius that lasts 10 sec and affects up to 10 allies standing on it. Grants [Clarity of Mind], which restores 1 (19) Spirit per second 1% (19%) Physical/Magic Damage and Attack Speed Increase % 1 (19) Accuracy Increase | |
Homing Missiles | Heavy Gunner | Fire 3 (5) # of Missiles 88% (142%) Fire Damage % | |
Honing Runes | Runeblade | Place 9 runes of honing in a square around you. Allies who touch the runes gain 2% (20%) Ally Crit Damage Boost % 1% (10%) Self Crit Boost % | |
Hurricane Cutter | Striker | Perform a spinning roundhouse kick to deal damage to enemies within range. Deals x% (93%) Damage % x% (110%) Damage % | |
Ice Arrow | Archer | Fire three ice arrows at once, dealing 58% (94%) Damage % | |
Ice Spear | Wizard | Gather ice from the moisture in the air to fling at the closest enemy up to 8 m in front of you. The spear of ice breaks on impact, its shards dealing 171% (288%) Ice Damage % | |
Ice Storm | Wizard | Blast 4 ice crystals toward enemies up to 8 m in front of you, surrounding the targets with a cold front that generates a giant shard of ice. The shard deals 152% (251%) Ice Damage % | |
Illusion | Soul Binder | Consume 40 stamina to release a mysterious aura from your body and rush forward 4.5 m, leaving an afterimage in your wake. Gain 50 evasion while moving. The skill can be both canceled and triggered immediately while using other skills. You are immune to knockback while this skill is active. | |
Illusory Blades | Runeblade | Conjure 5 arcane blades. Once per sec, 1 blade flies at the closest enemy within 7.5 m, dealing 113% (176%) Damage % | |
Impact | Runeblade | Drive your blade into the ground, creating a shock wave that deals 303% (492%) Damage % | |
Inhuman Endurance | Berserker | Dire conditions strengthen your resolve. Your physical resistance and magic resistance increase by 100 (550) Physical/Magic Resistance Flat Increase | |
Intimidation | Berserker | Overwhelm enemies with a show of force, dealing 121% (193%) Damage % 9% (36%) Enemy Physical/Magic Attack Reduction % 9% (36%) Enemy Movement Speed/Jump Power Reduction % | |
Iron Defense | Knight | Adopt a knightly defensive stance, restoring 4 spirit every 0.3 sec and decreasing damage taken by 10%, but also reducing physical and magic attack by 25%. Press the skill key again to toggle the stance. | |
Iron Shield | Knight | Adopt a defensive stance with your shield, reducing incoming damage by 25% (70%) Damage Reduction % | |
Jet Boots | Heavy Gunner | Propel 6 m forward with your jet boots, leaving behind a shockwave that deals 120% damage to 5 enemies within 1.5 m. Consumes 60 stamina. | |
Kick Technician | Striker | Increases the damage of Rising Kick, Guillotine, Hurricane Cutter, and Dragon Kick by 3%. This damage bonus is applied to all stances. | |
Knuckle Missle | Striker | Dash forward with impressive swiftness and throw a punch at the nearest enemy. Move 3 m if there is no enemy within 6 m in front of you. Deal x% (250%) Damage % | |
Light Barrier | Soul Binder | Harness your animus energy to forge a shield that lasts for 4 sec and absorbs damage equivalent to 10% (37%) Damage Absorption % | |
Lock-on | Heavy Gunner | Take a shooting stance, aiming at the closest target up to 8 m in front of you and shooting a special bullet that deals 446% (725%) Damage % | |
Longsword Mastery | Knight | Captain Allon's secret training improves your swordsmanship, increasing your weapon attack by 1% (6.4%) Weapon Attack Increase % | |
Lucky Stars | Assassin | Throw your weapons at the closest enemy within 8 m to deal 76% (121%) Damage % 76% (121%) Ricochet Damage % | |
M-Bomb | Heavy Gunner | Call in a high-tech bomb to drop 7.5 m in front of you, which deals 174% (282%) First Blast Fire Damage % 376% (610%) Second Blast Fire Damage % | |
Mach Punch | Striker | Throw sonic jabs to attack enemies. Deals x% (37%) Damage % | |
Magic Armor | Wizard | Envelop your body with a magical aura, creating a barrier that absorbs damage up to 6% (24%) Barrier HP (% of Max Health) | |
Magnetic Bomb | Heavy Gunner | Launch a magnetic bomb at the closest enemy up to 9 m in front of you. The bomb attracts 8 enemies within 3 m every second, dealing 165% (273%) Electric Damage % 3% (30%) Enemy Movement Speed Decrease % | |
Magnum Blow | Striker | Focus your might into a fist, then dash forward and deliver a flaming punch. At Tier 1, deal x% (230%) Damage % x% (513%) Damage % x% (792%) Damage % | |
Mana Claw | Wizard | Shoot a sphere of condensed mana at the nearest enemy up to 9 m in front of you, dealing 149% (239%) Damage % 246% (399%) Third-Hit Damage % | |
Mana Font | Wizard | Your fine control over your magical powers allows you to recover 1 spirit every 0.3 sec at will. | |
Mantra Array | Soul Binder | Focus the mysterious animus energy within you to create Mantra Cores (orb energy) and restore 12 spirit. You can create up to 4 Mantra Cores, which can be activated consecutively as long as you continue to hold the key. While you are creating the Mantra Cores, you can control a greater amount of energy and enhance some skills prior to activation. | |
Mark of Death | Assassin | Attacks against enemies with 30% health or less have a 25% to mark them for death for 6 sec. Marked enemies take 1% (10%) Additional Damage Enemy Taken % | |
Med Kit | Heavy Gunner | Drop a first aid kit that you or an ally can pick up after 1 sec to instantly restore 400 (4,000) Health Restored | |
Meridian Flow | Striker | Open the pressure points within your body to amplify your physical abilities. Increases physical attack by 6%, attack speed by 10%, and physical and magic resistance by 75 for 30 sec. Restores 2 spirit per sec. Can use Meridian Flow II while this is active. Grants knockback immunity. Can cancel other skills. Inflicts Balance Disrupted when this skill expires naturally. Balance Disrupted prevents the use of Meridian Flow, Overcome, Pattern Break, and Fighting Spirit for 30 sec. Consumes ALL Spirit. | |
Mesoguard Plus | Thief | Create a meso shield. If Cunning is active, the skill costs no mesos, and Cunning will be removed.
| |
Mind Breaker | Thief | Unlocks Empowered Mind Stealer, which increases the number of targets that can be hit by the skill to 5 and the skill's damage by 50% (500%) Skill Damage Increase % | |
Mind Stealer | Thief | Nimbly move forward 4.5 m, dealing 40% damage to 3 enemies in your path and absorbing their energy to restore 10 spirit per target. | |
Mirror Image: Dark Blade | Assassin | Marks a 2.25 m radius spot on the ground with an insignia of darkness for 10 sec, dealing 236% (380%) Dark Damage % | |
Narubashan Unleashed | Soul Binder | Unleash the incredible power of Narubashan as explosive energy courses through your veins. This energy automatically forms into Mantra Cores every 4 (0.5) Spawn Rate 20 (22) Duration | |
Orb Mastery | Soul Binder | Harmonize more effectively with your Mantra Orbs thanks to your valuable lessons from Guidance. Increases the strength of your weapon attack by 1% (6.4%) Weapon Attack Increase % | |
Overcome | Striker | Tap into your inner reserves, surpassing the limits of your physical body. Increases attack speed and movement speed by 30%. Increases physical damage by 10%. Reduces cooldowns for rank 1 EX skills by 5%. Consumes ALL spirit. | |
Overflowing Fighting Spirit | Striker | Your monstrous fighting spirit enhances your physical abilities beyond their limits. Increases damage of punching skills by 1%. Permanently upgrades Meridian Flow to Meridian Flow EX. Punching skills include Vulcan Punch, Vulcan Punch EX, Double-Fist Smash, Double-Fist Smash EX, Fire Dragon Uppercut, Mega Blow, and One-Inch Punch EX. | |
Pattern Break | Striker | See through your enemy's movements. Increases accuracy by 1 for 38 sec. Your attacks reduce enemy evasion by 4 for 3 sec. Consumes ALL spirit. | |
Phantom Claw | Wizard | Slash the air with sharp magical claws, dealing 71% (125%) Damage % | |
Poison Edge | Thief | Swing your poison-coated daggers, dealing 68% (104%) Poison Damage % 72% (126%) Fifth-Hit Poison Damage % 11% (20%) Poison Damage % | |
Poison Vial | Thief | Throw a vial of poison at the closest enemy up to 7.5 m in front of you, dealing 45% (72%) Poison Damage % 35% (62%) Poison Damage % per second | |
Power Puncher | Striker | Increases the damage of Fists of Fury, Beatdown, Giant's Fist, and Magnum Blow by 3%. This damage bonus affects all stances. | |
Precision Shooter | Archer | Increase your aim technique and improve your firing speed. Increases attack speed by 1% (5%) Attack Speed Increase % 5% (50%) Screwdriver Shot Damage Increase % | |
Pyromancy | Wizard | An advanced fire technique taught to only the top students of the Ellinel Magic Academy. Increases all fire damage by 3% (12%) Fire Damage Increase % | |
Quick Step | Thief | Swiftly move back 3 m and recover 1 (19) Spirit Recovered | |
Radiant Salvo | Soul Binder | Concentrate life energy in the palms of your hands, then launch a salvo of orbs at the nearest enemy within 7.5 m, dealing 58% (94%) Damage % 58% (94%) Additional Damage % | |
Raging Flame | Striker | By mastering your kicking form, you turn your Spiral Cannon skill into Tornado Cutter. Permanently upgrades Spiral Cannon to Tornado Cutter. Permanently increases Tornado Cutter and Tornado Cutter EX damage by 5% per skill level. | |
Raging Slash | Berserker | Swing your weapon to deal 56% (83%) Dark Damage % | |
Raging Tempest | Soul Binder | Shift the flow of the atmosphere to create a whirlwind 6 m in front of you. The whirlwind rages every 0.2 sec for a total of 4 times, dealing 23% (41%) Damage % 68% (104%) Additional Damage % 1 (3) Accuracy & Evasion Decrease | |
Raining Blows | Striker | Permanently increases dexterity by 40. Using punching and kicking skills increase physical damage by 1% and spirit recovery by 1, stacking up to 10 times. Can use Feinting Guard EX while in a Kicking or Punching Stance. | |
Rapid Shot | Archer | Shoot a series of fire arrows 3 times, dealing 42% (69%) Damage % | |
Reload | Heavy Gunner | Rotate the cannon's ammo cannisters 2 times in 0.25 sec intervals to maintain them, restoring 50 spirit each time, for a total of 100 spirit. | |
Retaliation | Thief | Deftly dodge an attack and position yourself for a counterattack, which restore 12 (30) Spirit Restored 4.5% (18%) Physical / Magic Attack Increase % 6 (15) Evasion Gained | |
Rising Kick | Striker | Launch a series of kicks against your foes. Deals x% (61%) Damage % | |
Rocket Launcher | Heavy Gunner | Fire a missile at the closest enemy up to 9 m in front of you. The rocket deals 152% (251%) Single-Target Fire Damage % 167% (266% AoE Fire Damage % 3 (10) Area Burn Duration (sec) 51% (78%) Area Fire Damage % per second | |
Rune Balance | Runeblade | Your training allows you to absorb 1 spirit every 0.1 sec and increases your intelligence by 70% of your strength. | |
Rune Focus | Runeblade | The teachings of the Jibricia Sect unlock the power of your rune magic. While Flame Sigil is active, your max health increases by 1% (4.6%) Health Boost % 1% (6.4%) Fire Damage Boost % 1% (4.6%) Defense Boost % 1% (6.4%) Ice Damage Boost % 1 (4) Evasion Boost 1% (10%) Movement Speed Boost % 1% (6.4%) Electric Damage Boost % | |
Ruthless Guile | Thief | Prey on the weaknesses of your enemy to deal 2% (11%) Additional Poison Damage % | |
Sanctuary | Priest | Sanctify the ground, creating a 5 (21) Block Cross Size 227% (362%) Holy Damage % 60% (123%) Ally HP Increase % | |
Scepter Mastery | Priest | Your proficiency with scepters increases weapon attack by 1% (6.4%) Weapon Attack Increase % | |
Scourging Wave | Priest | Blast holy power 7.5 m ahead, dealing 180% (297%) Holy Damage % | |
Screwdriver Shot | Archer | Loose a spinning arrow up to 12 m in front of you, dealing 372% (605%) Lv. 1 Damage % 725% (1193%) Lv. 2 Damage % 1078% (1771%) Lv. 3 Damage % | |
Setup Kick | Striker | Deliver a rising kick to the enemy. Deals x% (375%) Damage % | |
Shadow Arts | Assassin | Utilize secret assassin techniques to strengthen your command of dark magic. Increases the damage of Shadow Burst, Shadow Cutter, Soul Grind, Shadow Web, and Death Sentence by 2% (20%) Skill Damage Increase % | |
Shadow Burst | Assassin | Equip 5 thrown weapons imbued with dark magic in each hand, then throw them forward at the same time to deal 211% (337%) Dark Damage % 211% (337%) Additional Dark Damage % | |
Shadow Chaser | Assassin | Send your mirror image to the nearest enemy within 8 m in front of you, dealing 23% damage and marking them with Assassin's Brand, which steals their energy to grant you 1 spirit every 0.1 sec for 30 sec. | |
Shadow Cutter | Assassin | Throw your weapon forward 8 m with a strong spin to deal 99% (162%) Dark Damage % | |
Shadow Web | Assassin | Summon a mirror image and backstep 3 m. The clone explodes after 1 sec, tossing out a web that deals 28% (46%) Dark Damage % 10% (28%) Enemy Movement Speed and Jump Power Decrease % 14% (23%) Additional Damage % | |
Sharp Eyes | Archer | Create a magic seal that affects 5 tiles around you, increasing the critical rate of allies who absorb it by 13 (76) Ally Critical Rate 1 (5) Ally Accuracy 4 (40) Self Critical Rate | |
Shield Booster | Knight | Lift 5 enemies up to 2 m in front of you with your shield, dealing 190% (316%) Damage % 3% (12%) Counterattack Damage Increase % | |
Shield Charge | Knight | Charge forward 4.5 m, dealing 70% damage to 5 enemies and knocking them back 3 m. While charging, you cannot be knocked back. This skill can cancel other skills. Consumes 40 stamina. | |
Shield Mastery | Knight | Your fervent desire to protect others increases your shield mastery, increasing critical evasion by 9 (36) Critical Evasion 5% (14%) Iron Shield Perfect Guard Chance Increase % 40% (76%) Damage Increase Chance % 3% (12%) Damage Increase % | |
Shield of the Archon | Priest | Conjure a shield of judgment for 5 sec, increasing physical resistance and magic resistance by 165 (660) Physical/Magical Resistance 80% (125%) Holy Damage % | |
Shield Toss | Knight | Toss your shield 7.5 m forward like a boomerang, dealing 60% (96%) Damage % 1% (6.4%) Enemy Defense Reduction % | |
Shield Wall | Knight | Create a 3 m holy field around you for 10 sec, increasing the physical resistance and magic resistance of 10 allies, including yourself, by 90 (360) Self/Ally Physical/Magic Resistance Increase | |
Shockwave Punch | Striker | Muster up a surge of fiery energy and unleash it on your enemies. Deals x% (371%) Damage % | |
Shooting Star | Soul Binder | Channel the strength of animus to form 3 orbs infused with celestial energy and launch them at enemies up to 8 m in front of you. The orbs will explode upon collision, splashing celestial energy over the area and dealing 242% (395%) Damage % | |
Smiting Aura | Priest | Surround the nearest enemy within 8 m in front of you with holy power, dealing 124% (196%) Holy Damage % 1% (6.4%) Enemy Damage Taken Increase % | |
Snipe | Archer | Take aim and even your breathing to restore 5 spirit every 0.5 sec. When no enemies are within 4 m, the amount of spirit restored increases by 3. | |
Soaring Orb | Soul Binder | Gather energy from your surroundings to form and launch an orb at the nearest enemy up to 7.5 m in front of you, dealing 38% (65% Damage % 170% (278%) Additional Damage % | |
Somersault Kick | Thief | Perform a somersault kick to deal 238% (382%) Damage % 30% (45%) Enemy Movement Speed Decrease % 30% (45%) Enemy Jump Power Decrease % | |
Soul Grind | Assassin | Throw a giant weapon at the closest enemy within 8 m in front of you, which spins rapidonly on impact, dealing 97% (151%) Dark Damage % | |
Spin Kick | Striker | Spin in the air and drive your leg into the enemy as you drop down. First deals x% (162%) Damage % x% (431%) Damage % | |
Spiral Cannon | Striker | Launch a spinning kick at the enemy. Grants knockback immunity. Deals x% (108%) Damage % | |
Spirit Thief | Thief | Steal from an enemy. When successful, attacks restore 4 spirit on hit. | |
Star Chaser | Assassin | Equip 4 homing weapons in each hand, and throw them at 8 enemies up to 8 m in front of you, dealing 39% (66%) Damage % | |
Star Flurry | Assassin | Equip 3 weapons in each hand and throw them at the closest enemy within 8 m in front of you, dealing 59% (86%) Damage % | |
Static Flash | Soul Binder | Reverse the flow of nature's pure energy within a 7.5 m radius, exhausting the vitality of up to 8 enemies within range, dealing 44% (71%) Damage % 1% (10%) Defense & Movement Speed Reduction % | |
Steadfast Faith | Priest | You've been rewarded for your devotion, recovering 8 spirit every 0.5 sec, plus an addition 4 spirit for every enemy suffering from Celestial Light. | |
Stinging Flurry | Knight | Captain Allon's special skill stabs quickly, dealing 83% (137%) Damage % | |
Storm Sigil | Runeblade | Apply an electric rune to your blade that lasts 240 sec, increasing electric damage by 2% (20%) Electric Damage % | |
Stun Grenades | Heavy Gunner | Toss two grenades 3 m in front of you that explode after 0.5 sec, dealing 133% (223%) Fire Damage % 1.5 (3) Range (radius) (m) 64% (91%) Stun Chance % | |
Suborbital Bombardment | Heavy Gunner | Summon a satellite to fire lasers at the closest enemy within 8 m, dealing 64% (91%) Electric Damage % 10 (12) Damage Duration (sec) 22% (31%) Additional Electric Damage % | |
Surprise Attack | Thief | If a target is afflicted with Poison Edge or Poison Vial, they'll take an additional 313% (520%) Additional Poison Damage % 101% (164%) Damage % 101% (164%) Damage % | |
Taunting Feint | Striker | Momentarily take a counterattacking stance. If struck in melee, deals x% (240%) Damage % x% (480%) Damage % | |
Teleport | Wizard | Warp yourself 4.5 m forward. This skill can cancel other skills. You will be immune to knockback while this skill is active. Consumes 40 stamina. | |
Thrown Weapon Mastery | Assassin | Your proficiency with thrown weapons increases your weapon attack by 1% (6.4%) Weapon Attack Increase % | |
Thunderbolt | Wizard | Gather a bolt of electricity to throw at the closest enemy up to 8 m in front of you, dealing 611% (1016%) Electric Damage % | |
Tornado Slash | Knight | Perform a spin slash, dealing 81% (126%) Damage % | |
Typhoon Slash | Knight | Spin with your weapon out, dealing 147% (246%) Damage % | |
Ultimate Destroyer Kick | Striker | Kick so hard that pillars of fire erupt from the earth. Deals x% (1,239%) Damage % x% (274%) Damage % | |
Ultimate Rush | Striker | Take Vasara Chen's famous flaming combo and turn it into your own. Hold down the skill key to attack up to 3 times. The first attack deals x% (433%) Damage % x% (323%) Damage % x% (152%) Damage % x% (747%) Damage % | |
Vicious Cuts | Thief | Quickly stab with your daggers, dealing 35% (62%) Damage % | |
Void Slash | Berserker | Swing your greatsword upward to deal 257% (410%) Dark Damage % 97% (151%) Second-Hit Dark Damage % | |
Vulcan Punch | Striker | Batter enemies with a rapid barrage of jabs. Deals x% (70%) Damage % | |
Warding Rune | Runeblade | Summon a shield that lasts 9 sec, increasing physical resistance and magic resistance by 10 (100) Physical and Magic Resistance | |
Warhorn | Knight | Shout to raise morale, increasing the physical attack and magic attack of 4 (13) # of Allies 3% (12%) Self/Ally Physical/Magic Attack Increase % | |
Warrior's Instinct | Berserker | Surrender yourself to your natural combat instinct. Increases physical resistance by 15 (60) Physical Resistance 1% (6.4%) Piercing % | |
Whirling Blades | Runeblade | Throw 3 arcane blades at the closest enemy up to 7.5 m in front of you, dealing 49% (85%) Damage % | |
X Slash | Berserker | Swing your greatsword in an X as you charge forward 4.5 m, dealing 75% damage 2 times to 5 enemies in your path. This skill can cancel other skills. You will be immune to knockback while this skill is active. Consumes 40 stamina. |