WarriorRuneblade
Weapon(s) Used
2H Blade
Properties
Fire, Frost, Lightning
Major Stats
STR, INT
Difficulty
★★☆☆☆
Why choose between blade and spell when you can have both? As a member of the legendary order Terrune Calibre, the Runeblade's training in sword and sorcery makes them a mighty adversary.
This hero pairs elemental rune magic with blade techniques to decimate foes.
The Runeblades of Terrun Calibre are the perfect marriage of melee combat and mystical might. On the hunt, chasing after a traitor to the order, the Runeblade will stop at nothing to take vengeance upon the vile Holstatt and avenge his teacher's heinous murder... but it will take the combination of Pelgian bladecraft and Jibrician rune magic to stop him.
“
The most important part of mastering this is getting the runes just right. Every time someone tries to rush the Storm Sigil, they don't get it quite right and forget they're holding a metal sword!
„
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Teleport to the nearest enemy within 6 m. If there are no enemies in range, teleport 3 m instead. This skill can cancel other skills. You are immune to knockback while casting this skill.
Summon arcane echoes of your blade, dealing
damage
7 times to
8 enemies up to
3 m in front of you. The echoes fade when you perform another action. This skill attunes with your Flame, Frost, and Storm Sigil skills. Consumes
30 spirit.
Level Class Level Requirement Damage % 1 - 63% 2 10+ 67% 3 12+ 71% 4 14+ 75% 5 16+ 79% 6 18+ 83% 7 20+ 87% 8 22+ 91% 9 24+ 95% 10 26+ 99%
Summon flame echoes of your blade, dealing
fire damage
14 times to
8 enemies up to
3 m in front of you. The echoes fade when you perform another action. Consumes
30 spirit.
Level Class Level Requirement Fire Damage % 1 - 33% 2 10+ 35% 3 12+ 37% 4 14+ 39% 5 16+ 41% 6 18+ 43% 7 20+ 45% 8 22+ 47% 9 24+ 49% 10 26+ 51%
Summon frost echoes of your blade, dealing
ice damage
7 times to
8 enemies up to
4.5 m in front of you. Reduces enemy movement speed by
30% and jump power by
30% . The echoes fade when you perform another action. Consumes
30 spirit.
Level Class Level Requirement Ice Damage % 1 - 58% 2 10+ 62% 3 12+ 66% 4 14+ 70% 5 16+ 74% 6 18+ 78% 7 20+ 82% 8 22+ 86% 9 24+ 90% 10 26+ 94%
Summon storm echoes of your blade, dealing
electric damage
7 times to
8 enemies up to
3 m in front of you. Targets are also struck by lightning, taking an additional
electric damage. The echoes fade when you perform another action. Consumes
30 spirit.
Level Class Level Requirement Electric Damage % Additional Electric Damage % 1 - 44% 22% 2 10+ 47% 23% 3 12+ 50% 24% 4 14+ 53% 25% 5 16+ 56% 26% 6 18+ 59% 27% 7 20+ 62% 28% 8 22+ 65% 29% 9 24+ 68% 30% 10 26+ 71% 31%
Attack with
3 slashes of your blade, each dealing
damage to
5 enemies up to
3 m in front of you. This skill attunes with your Flame, Frost, and Storm Sigil skills.
Level Class Level Requirement Damage % 1 - 46% 2 10+ 49% 3 12+ 52% 4 14+ 55% 5 16+ 58% 6 18+ 61% 7 20+ 64% 8 22+ 67% 9 24+ 70% 10 26+ 73%
Attack with
3 fiery slashes of your blade, each dealing
fire damage to
5 enemies up to
3 m in front of you. Targets burst into flame, taking an additional
fire damage. The first burst's damage is based on your magic attack.
Level Class Level Requirement Fire Damage % Additional Fire Damage % 1 - 45% 36% 2 10+ 48% 38% 3 12+ 51% 40% 4 14+ 54% 42% 5 16+ 57% 44% 6 18+ 60% 46% 7 20+ 63% 48% 8 22+ 66% 50% 9 24+ 69% 52% 10 26+ 72% 54%
Attack with
3 freezing slashes of your blade, each dealing
ice damage to
5 enemies up to
4.5 m in front of you.
Level Class Level Requirement Ice Damage % 1 - 63% 2 10+ 67% 3 12+ 71% 4 14+ 75% 5 16+ 79% 6 18+ 83% 7 20+ 87% 8 22+ 91% 9 24+ 95% 10 26+ 99%
Attack with
3 electrified slashes of your blade, each dealing
electric damage to
5 enemies up to
3 m in front of you. Common monsters are momentarily stunned.
Level Class Level Requirement Electric Damage % 1 - 71% 2 10+ 76% 3 12+ 81% 4 14+ 86% 5 16+ 91% 6 18+ 96% 7 20+ 101% 8 22+ 106% 9 24+ 111% 10 26+ 116%
Your training allows you to absorb 1 spirit every 0.1 sec and increases your intelligence by 70% of your strength.
Apply a fire rune to your blade that lasts
240 sec, increasing fire damage by
. While active, certain skills become fire skills.
Level Class Level Requirement Fire Damage % 1 10+ 2% 2 12+ 4% 3 14+ 6% 4 16+ 8% 5 18+ 10% 6 20+ 12% 7 22+ 14% 8 24+ 16% 9 26+ 18% 10 28+ 20%
Throw
3 flame blades at the closest enemy up to
7.5 m in front of you, dealing
fire damage to
5 enemies in their path. Targets are set ablaze, taking an additional
fire damage every sec for
12 sec. Consumes
60 spirit.
Level Class Level Requirement Fire Damage % Additional Fire Damage % 1 13+ 43% 73% 2 15+ 46% 79% 3 17+ 49% 85% 4 19+ 52% 91% 5 21+ 55% 97% 6 23+ 58% 103% 7 25+ 61% 109% 8 27+ 64% 115% 9 29+ 67% 121% 10 31+ 70% 127%
Throw
3 frost blades at the closest enemy up to
7.5 m in front of you, each dealing
ice damage. The blades then explode, dealing an additional
ice damage to
8 enemies within
3 m and decreasing their movement speed and jump power by
15% for
3 sec. Consumes
40 spirit.
Level Class Level Requirement Ice Damage % Additional Ice Damage % 1 13+ 40% 109% 2 15+ 42% 117% 3 17+ 44% 125% 4 19+ 46% 133% 5 21+ 48% 141% 6 23+ 50% 149% 7 25+ 52% 157% 8 27+ 54% 165% 9 29+ 56% 173% 10 31+ 58% 181%
Throw
3 storm blades at the closest enemy up to
7.5 m in front of you, each dealing
electric damage. The blades bounce to another enemy within
3 m, dealing
electric damage. Each blade can bounce up to
4 times. Consumes
40 spirit.
Level Class Level Requirement Electric Damage % Additional Electric Damage % 1 13+ 122% 122% 2 15+ 131% 131% 3 17+ 140% 140% 4 19+ 149% 149% 5 21+ 158% 158% 6 23+ 167% 167% 7 25+ 176% 176% 8 27+ 185% 185% 9 29+ 194% 194% 10 31+ 203% 203%
Throw
3 arcane blades at the closest enemy up to
7.5 m in front of you, dealing
damage. This skill attunes with your Flame, Frost, and Storm sigil skills. Consumes
40 spirit.
Level Class Level Requirement Damage % 1 13+ 49% 2 15+ 53% 3 17+ 57% 4 19+ 61% 5 21+ 65% 6 23+ 69% 7 25+ 73% 8 27+ 77% 9 29+ 81% 10 31+ 85%
Summon a rune
3 m in front of you. The rune pulls enemies into it, dealing
damage to
8 enemies within
3.75 m.
Level Class Level Requirement Damage % 1 16+ 114% 2 18+ 122% 3 20+ 130% 4 22+ 138% 5 24+ 146% 6 26+ 154% 7 28+ 162% 8 30+ 170% 9 32+ 178% 10 34+ 186%
Drive your blade into the ground, creating a shock wave that deals
damage to
5 enemies within
2.25 m. This skill attunes with your Flame, Frost, and Storm Sigil skills. You are immune to knockback while casting this skill. Consumes
45 spirit.
Level Class Level Requirement Damage % 1 19+ 303% 2 21+ 324% 3 23+ 345% 4 25+ 366% 5 27+ 387% 6 29+ 408% 7 31+ 429% 8 33+ 450% 9 35+ 471% 10 37+ 492%
Drive your blade into the ground, creating a flaming shock wave that deals
fire damage to
5 enemies within
2.25 m. Spews forth a flaming pillar that deals
fire damage to
5 enemies within
2.25 m every sec for
5 sec. The pillar's damage is based on your magic attack. You are immune to knockback while casting this skill. Consumes
45 spirit.
Level Class Level Requirement Fire Damage % Additional Fire Damage % 1 19+ 257% 224% 2 21+ 274% 239% 3 23+ 291% 254% 4 25+ 308% 269% 5 27+ 325% 284% 6 29+ 342% 299% 7 31+ 359% 314% 8 33+ 376% 329% 9 35+ 393% 344% 10 37+ 410% 359%
Drive your blade into the ground, creating a freezing shock wave that deals 682% ice damage to 5 enemies within 2.25 m. Icy shards deal an additional 255% ice damage to 8 enemies within 1.5 m. The shards' damage is based on your magic attack. You are immune to knockback while casting this skill. Consumes 45 spirit.
Level Class Level Requirement Ice Damage % Additional Ice Damage % 1 19+ 682% 255% 2 21+ 731% 272% 3 23+ 780% 289% 4 25+ 829% 306% 5 27+ 878% 323% 6 29+ 927% 340% 7 31+ 976% 357% 8 33+ 1025% 374% 9 35+ 1074% 391% 10 37+ 1123% 408%
Drive your blade into the ground, creating a stormy shock wave that deals
electric damage to
5 enemies within
2.25 m. Conjures a thunderstorm to deal
electric damage
4 times, once every
0.2 sec, to
5 enemies within
2.25 m. A final thunderbolt deals
electric damage to
5 enemies within
2.25 m. The damage of the storm and bolt are based on your magic attack. Consumes
45 spirit.
Level Class Level Requirement Electric Damage % Thunderstorm Electric Damage % Final Thunderbolt Electric Damage % 1 19+ 180% 72% 396% 2 21+ 193% 77% 396% 3 23+ 206% 82% 396% 4 25+ 219% 87% 396% 5 27+ 232% 92% 396% 6 29+ 245% 97% 396% 7 31+ 258% 102% 396% 8 33+ 271% 107% 396% 9 35+ 284% 112% 396% 10 37+ 297% 117% 396%
Apply an ice rune to your blade that lasts
240 sec, increasing ice damage by
. While active, certain skills become ice skills.
Level Class Level Requirement Ice Damage % 1 22+ 2% 2 24+ 4% 3 26+ 6% 4 28+ 8% 5 30+ 10% 6 32+ 12% 7 34+ 14% 8 36+ 16% 9 38+ 18% 10 40+ 20%
Conjure
5 arcane blades. Once per sec,
1 blade flies at the closest enemy within
7.5 m, dealing
damage. Consumes
15 spirit.
Level Class Level Requirement Damage % 1 25+ 113% 2 27+ 120% 3 29+ 127% 4 31+ 134% 5 33+ 141% 6 35+ 148% 7 37+ 155% 8 39+ 162% 9 41+ 169% 10 43+ 176%
Summon a shield that lasts
9 sec, increasing physical resistance and magic resistance by
. This skill attunes with your Flame, Frost, and Storm sigil skills.
Level Class Level Requirement Physical and Magic Resistance 1 28+ 10 2 30+ 20 3 32+ 30 4 34+ 40 5 36+ 50 6 38+ 60 7 40+ 70 8 42+ 80 9 44+ 90 10 46+ 100
Summon a flame shield that lasts
9 sec, increasing physical resistance and magic resistance by
and reducing fire damage by
. Every
0.5 sec, deal
fire damage to
5 enemies within
3 m. The flame shield's damage is based on your magic attack.
Level Class Level Requirement Physical and Magic Resistance Fire Damage Reduction % Fire Damage % 1 28+ 10 1% 36% 2 30+ 20 2% 38% 3 32+ 30 3% 40% 4 34+ 40 4% 42% 5 36+ 50 5% 44% 6 38+ 60 6% 46% 7 40+ 70 7% 48% 8 42+ 80 8% 50% 9 44+ 90 9% 52% 10 46+ 100 10% 54%
Summon a frost shield that lasts
9 sec, increasing physical resistance and magic resistance by
and reducing ice damage by
. The frost shield absorbs damage up to
of your max health. Cannot be combined with other barrier effects.
Level Class Level Requirement Physical and Magic Resistance Ice Damage Reduction % Max Health Shield % 1 28+ 10 1% 3% 2 30+ 20 2% 4% 3 32+ 30 3% 5% 4 34+ 40 4% 6% 5 36+ 50 5% 7% 6 38+ 60 6% 8% 7 40+ 70 7% 9% 8 42+ 80 8% 10% 9 44+ 90 9% 11% 10 46+ 100 10% 12%
Summon a storm shield that lasts
9 sec, increasing physical resistance and magic resistance by
and reducing electric damage by
. Every second, a lightning bolt strikes the closest enemy within
6 m in front of you, dealing
electric damage to
3 enemies within
1.5 m. The bolt's damage is based on your magic attack.
Level Class Level Requirement Physical and Magic Resistance Electric Damage Reduction % Electric Damage % 1 28+ 10 1% 102% 2 30+ 20 2% 110% 3 32+ 30 3% 118% 4 34+ 40 4% 126% 5 36+ 50 5% 134% 6 38+ 60 6% 142% 7 40+ 70 7% 150% 8 42+ 80 8% 158% 9 44+ 90 9% 166% 10 46+ 100 10% 174%
The teachings of the Jibricia Sect unlock the power of your rune magic. While Flame Sigil is active, your max health increases by
and fire damage increases by
. While Frost Sigil is active, your defense increases by
and your ice damage increases by
. While Storm Sigil is active, your evasion increases by
, movement speed increases by
, and your electric damage increases by
.
Level Class Level Requirement Elemental Damage Boost % Health & Defence Boost % Evasion Boost Movement Speed Boost % 1 31+ 1% 1% 1 1% 2 33+ 1.6% 1.4% 1 2% 3 35+ 2.2% 1.8% 1 3% 4 37+ 2.8% 2.2% 2 4% 5 39+ 3.4% 2.6% 2 5% 6 41+ 4% 3% 2 6% 7 43+ 4.6% 3.4% 3 7% 8 45+ 5.2% 3.8% 3 8% 9 47+ 5.8% 4.2% 3 9% 10 49+ 6.4% 4.6% 4 10%
Apply an electric rune to your blade that lasts
240 sec, increasing electric damage by
. While active, certain skills become electric skills.
Level Class Level Requirement Electric Damage % 1 34+ 2% 2 36+ 4% 3 38+ 6% 4 40+ 8% 5 42+ 10% 6 44+ 12% 7 46+ 14% 8 48+ 16% 9 50+ 18% 10 52+ 20%
The teachings of the Pelgia Sect have sharpened your swordsmanship. Increases weapon attack by
when you have a blade equipped.
Level Class Level Requirement Damage % 1 37+ 1% 2 39+ 1.6% 3 41+ 2.2% 4 43+ 2.8% 5 45+ 3.4% 6 47+ 4% 7 49+ 4.6% 8 51+ 5.2% 9 53+ 5.8% 10 55+ 6.4%
Amplify your rune power with this secret technique handed down by Master Ishura. Increases fire, ice, and electric damage to enemies by
for
10 sec.
Level Class Level Requirement Elemental Damage % 1 40+ 2% 2 42+ 4% 3 44+ 6% 4 46+ 8% 5 48+ 10% 6 50+ 12% 7 52+ 14% 8 54+ 16% 9 56+ 18% 10 58+ 20%
Charge forward
7.5 m, splitting the ground with your blade to deal
damage to
5 enemies in your path. The split explodes, dealing
damage to
8 enemies in range. This skill attunes with your Flame, Frost, and Storm Sigil skills. Consumes
40 spirit.
Level Class Level Requirement Path Damage % Explosion Damage % 1 43+ 53% 106% 2 45+ 57% 114% 3 47+ 61% 122% 4 49+ 65% 130% 5 51+ 69% 138% 6 53+ 73% 146% 7 55+ 77% 154% 8 57+ 81% 162% 9 59+ 85% 170% 10 61+ 89% 178%
Charge forward
7.5 m, splitting the ground with your blade to deal
fire damage to
5 enemies in your path. Leaves behind a trail of fire for
5 sec, dealing
fire damage to
8 enemies in range every
0.5 sec. The trail's damage is based on your magic attack. Consumes
40 spirit.
Level Class Level Requirement Path Fire Damage % Trail Fire Damage % 1 43+ 53% 52% 2 45+ 57% 56% 3 47+ 61% 60% 4 49+ 65% 64% 5 51+ 69% 68% 6 53+ 73% 72% 7 55+ 77% 76% 8 57+ 81% 80% 9 59+ 85% 84% 10 61+ 89% 88%
Charge forward
7.5 m, splitting the ground with your blade to deal
ice damage to
5 enemies in your path. Shards of ice burst from the chasm, dealing
ice damage to
8 enemies within
1.5 m. The shards' damage is based on your magic attack. Consumes
40 spirit.
Level Class Level Requirement Path Ice Damage % Shard Ice Damage % 1 43+ 53% 94% 2 45+ 57% 100% 3 47+ 61% 106% 4 49+ 65% 112% 5 51+ 69% 118% 6 53+ 73% 124% 7 55+ 77% 130% 8 57+ 81% 136% 9 59+ 85% 142% 10 61+ 89% 148%
Charge forward
7.5 m, splitting the ground with your blade to deal
electric damage to
5 enemies in your path. Thunderbolts trail behind
0.5 sec later, dealing
electric damage to
5 enemies in range. The thunderbolts' damage is based on your magic attack. Consumes
40 spirit.
Level Class Level Requirement Path Electric Damage % Thunderbolt Electric Damage % 1 43+ 83% 573% 2 45+ 89% 614% 3 47+ 95% 655% 4 49+ 101% 696% 5 51+ 107% 737% 6 53+ 113% 778% 7 55+ 119% 819% 8 57+ 125% 860% 9 59+ 131% 901% 10 61+ 137% 942%
Place
9 runes of honing in a square around you. Allies who touch the runes gain
critical damage for
180 sec. Increaes your own critical damage by an additional
.
Level Class Level Requirement Ally Crit Damage Boost % Self Crit Boost % 1 46+ 2% 1% 2 48+ 4% 2% 3 50+ 6% 3% 4 52+ 8% 4% 5 54+ 10% 5% 6 56+ 12% 6% 7 58+ 14% 7% 8 60+ 16% 8% 9 62+ 18% 9% 10 64+ 20% 10%
Some abilities can be cast while jumping, which can help you attack while chasing after mobile enemies, or position yourself better while attacking. The abilities that can be cast while jumping are:
Storm Flurry
Impact
Illusory Blades
Flame Sigil
Frost Sigil
Storm Sigil
Warding Storm
Elemental Potency
You can animation cancel your Illusory Blades, Flame Sigil, Frost Sigil, and Storm Sigil with your Blink
Depending on how many points you invest into Blade Chasm, you may want to not use it for dealing damage, but rather save it for situations where you need the mobility
Your Blink snaps onto enemies, making it difficult to dash through an enemy. In those situations where you want to go through the enemy, either walk, or use your Blade Chasm.
Your Honing Runes buff works well with Assassins, since Assassins have an ability that guarantees critical attacks for a duration, and your buff increases all critical damage.
Classes
Runeblade