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MK 52 Omega

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Overview

Monster 21500010 Icon.png

Lv. 50 | Common
MK 52 Omega

Category
: Machine
Main Habitat
: Tronix Bunker Entrance
HP
: 1650633

Physical Attack
: 134300
Magical Attack
: 134342

Physical Resistance
: 120
Magical Resistance
: 120

Defense
: 567
Attack Speed
: 100
Movement Speed
: 100

Accuracy
: 80
Evasion
: 82

Crit Rate
: 62
Crit Damage
: 500
Crit Evasion
: 50

Monster 21500010 Icon.png

Lv. 50 | Common
MK 52 Omega

Category
: Machine
Main Habitat
: Tronix Bunker Entrance
HP
: 1650633

Physical Attack
: 134300
Magical Attack
: 134342

Physical Resistance
: 120
Magical Resistance
: 120

Defense
: 567
Attack Speed
: 100
Movement Speed
: 100

Accuracy
: 80
Evasion
: 82

Crit Rate
: 62
Crit Damage
: 500
Crit Evasion
: 50

Monster 21500011 Icon.png

Lv. 50 | Common
MK 52 Omega

Category
: Machine
Main Habitat
: Tronix Bunker Passage
HP
: 1650633

Physical Attack
: 134300
Magical Attack
: 134342

Physical Resistance
: 120
Magical Resistance
: 120

Defense
: 567
Attack Speed
: 100
Movement Speed
: 100

Accuracy
: 80
Evasion
: 82

Crit Rate
: 62
Crit Damage
: 500
Crit Evasion
: 50

Monster 21500011 Icon.png

Lv. 50 | Common
MK 52 Omega

Category
: Machine
Main Habitat
: Tronix Bunker Passage
HP
: 1650633

Physical Attack
: 134300
Magical Attack
: 134342

Physical Resistance
: 120
Magical Resistance
: 120

Defense
: 567
Attack Speed
: 100
Movement Speed
: 100

Accuracy
: 80
Evasion
: 82

Crit Rate
: 62
Crit Damage
: 500
Crit Evasion
: 50

Monster 23000056 Icon.png

Lv. 50 | Dungeon Boss
MK 52 Omega

Category
: Machine
Main Habitat
: Tronix Bunker
HP
: 21227812

Physical Attack
: 284498
Magical Attack
: 284587

Physical Resistance
: 120
Magical Resistance
: 120

Defense
: 567
Attack Speed
: 100
Movement Speed
: 100

Accuracy
: 120
Evasion
: 91

Crit Rate
: 62
Crit Damage
: 500
Crit Evasion
: 50

Monster 23000056 Icon.png

Lv. 50 | Dungeon Boss
MK 52 Omega

Category
: Machine
Main Habitat
: Tronix Bunker
HP
: 21227812

Physical Attack
: 284498
Magical Attack
: 284587

Physical Resistance
: 120
Magical Resistance
: 120

Defense
: 567
Attack Speed
: 100
Movement Speed
: 100

Accuracy
: 120
Evasion
: 91

Crit Rate
: 62
Crit Damage
: 500
Crit Evasion
: 50

Monster 23100056 Icon.png

Lv. 50 | Dungeon Boss
MK 52 Omega

Category
: Machine
Main Habitat
: Tronix Bunker
HP
: 513576

Physical Attack
: 133714
Magical Attack
: 133755

Physical Resistance
: 120
Magical Resistance
: 120

Defense
: 567
Attack Speed
: 100
Movement Speed
: 100

Accuracy
: 120
Evasion
: 91

Crit Rate
: 62
Crit Damage
: 500
Crit Evasion
: 50

Monster 23100056 Icon.png

Lv. 50 | Dungeon Boss
MK 52 Omega

Category
: Machine
Main Habitat
: Tronix Bunker
HP
: 513576

Physical Attack
: 133714
Magical Attack
: 133755

Physical Resistance
: 120
Magical Resistance
: 120

Defense
: 567
Attack Speed
: 100
Movement Speed
: 100

Accuracy
: 120
Evasion
: 91

Crit Rate
: 62
Crit Damage
: 500
Crit Evasion
: 50

Attacks

Energy Half Circle MK 52 Omega fires slow but large bolts of energy in a half circle in front of him, these projectiles spread out as they fly and cover the entire arena. There is a small area in front of MK 52 Omega that is safe to stand, or it can be avoided by simply going behind MK 52 Omega.

Energy Slow Circle Similar to Energy Half Circle, but instead of firing from both arms, he fires from each in succession. The arm raised is the direction it will shoot towards.

Energy Full Circle MK 52 Omega charges up before firing Energy Bolts in every direction. It is difficult to dodge the bolts if you are too close, but standing next to MK 52 Omega will render you safe from this attack.

Mines MK 52 Omega fires 3-5 mines into the arena. Stepping on these mines causes minor damage before a much more damaging delayed explosion follows in a sizable range around it.

Small Lasers MK 52 charges up in one cannon before firing a laser that covers 1/2 the distance of the arena relative to him. After a short delay the ground bursts into flames for 30 seconds. Standing in the flames causes your character to catch fire.

Large Lasers A larger and much more dangerous version of Small Lasers that follows after MK 52 Omega jumps to one of two specific locations. If it lands without creating a Lightning wave, Large Lasers will soon follow. After reaching 50% HP there is a chance for MK 52 Omega to jump to two corners of the arena and use a single laser each time to create an X pattern. He will then proceed to Jump to the middle of the fire, making it much harder for melee classes to stand directly next to him.

Spark Jump MK 52 Omega jumps to one of the four corners in the arena. It will face the direction that it jumps, which can help indicate where it will land. Upon landing a wave of Lighting will spread out across the arena doing damage to players and reduces Electric defense that stacks twice and lasts for about a minute. Standing very close to its landing location or too far can avoid the defense reduction.

Dash MK 52 Omega will dash 2-3 times depending on HP. There is a small charge up time before each dash, after dashing Mk52 will leave an X of fire at a random point during the dash. Sometimes, the dashes will break the fences that block off EMP Bombs that can be used in the fight.

Cannon MK 52 Omega points an arm at the floor, a spotlight will appear, and after a short delay will fire upon the area. Standing close enough to MK 52 Omega can dodge this attack.

Quick Cannon Almost identical to Single Cannon, but it is much faster than the Single Cannon and has the ability to target directly in front of itself. This attack can break the glass found on the ground to free open areas with EMP bombs.

Dual Cannons Almost identical to Single Cannon, but MK 52 Omega will fire with both arms instead. The arms are spaced wider apart compared to Single Cannon.

Arm Lasers MK 52 Omega raises both of its arms in front of itself and then fires two short beams of energy, but does not leave behind fire. Standing in front of MK 52 Omega can avoid this attack. Small Lasers or Eye Lasers usually follow afterwards.

Eye Lasers Similar to Arm Lasers however they are shot from his eyes directly in front of him. This attack is only used after Arm Lasers, but not always.

Arm Swing A fairly rare attack, MK 52 Omega rotates clockwise before lunging forward in a large arc with a swing of its right arm.

Energy Slow Circle in game

Strategy

MK 52 Omega is a fairly easy boss to kite and dodge, his attacks have very telling wind-ups and give you plenty of time to reposition before he attacks. However, they can be incredibly punishing if not dodged. Watch his attacks and move accordingly and the fight should go smoothly. Later in the fight dodging becomes more difficult as mines and fire fill the arena and his attacks become more frequent. After dropping him below 50% HP MK 52's dashes have a chance to break open the fence on the bottom left and right corners of the arena allowing you to pick up EMP Bombs similar to the ones in the area before. You can use these to do a small burst of damage and stun him for a small duration of time.

Drops

Related Trophies

Name Rank Achievement Reward
Terminated (Trophy) 1 Defeat MK 52 Omega 1 time(s) in the adventure dungeon Tronix Bunker -
Terminated (Trophy) 2 Defeat MK 52 Omega 10 time(s) in the adventure dungeon Tronix Bunker MK 52 Core Unlocked for Purchase
Terminated (Trophy) 3 Defeat MK 52 Omega 50 time(s) in the adventure dungeon Tronix Bunker -
Terminated (Trophy) 4 Defeat MK 52 Omega 100 time(s) in the adventure dungeon Tronix Bunker -
Terminated (Trophy) 5 Defeat MK 52 Omega 300 time(s) in the adventure dungeon Tronix Bunker -

Images