Enchantment is a game mechanic that allows players to improve the stats of their equipment.
Summary[edit | edit source]
Enchanting equipment makes it stronger. Enchanting is the primary means of increasing both gear score and offense/defense outside of upgrading the tier of equipment.
There are a total of 15 enchantment levels. Additional copies of the same equipment are required when enchanting past +10.
Two methods of enchanting exist: Ophelia and Peachy. Ophelia enchants gear with a random chance to succeed, which Peachy always succeeds in enchanting gear. While Peachy never fails, she requires significantly more resources than Ophelia. Enchanting with Peachy is heavily time gated, since she requires crystal ore, which is mainly obtained through dungeon reward boxes. As such Ophelia is the recommended method of enchanting. In the original Korean Maplestory 2, failing to enchant with Ophelia destroyed your equipment, which meant Peachy was a viable alternative.
With each successful enchantment, the resources required and the chance of failure will increase when choosing Ophelia to enchant. However, if Peachy is chosen instead, then the success rate will be 100%, but it will require more resources to enchant and multiple enchantment sessions.
Where?[edit | edit source]
Equipment Enchanting[edit | edit source]
Onyx Crystals and Crystal Fragments are required for all enchantments. Depending on the level and rarity of the equipment, required items could also include Chaos Onyx Crystals, Crystal Ore, and extra copies of the equipment.
There are two options for enchanting equipment: Ophelia and Peachy. Ophelia provides a chance at upgrading equipment at lower average cost, while Peachy offers a sure upgrade at a significantly higher cost.
Ophelia[edit | edit source]
Ophelia is an enchanter that can be chosen to enchant a piece of equipment. She requires less materials, but has a chance to fail enchantments. The success chance decreases with each successful enchantment.
After reaching +10, copies of the equipment become required materials if attempting to enchant an item at epic or higher rarity. Additional copies on top of the required can be used to increase the success chance up to a maximum of 30%.
Each time an enchantment fails, the equipment receives an enchantment charge which can be used on future enchantment attempts to increase the success rate by 1% for each charge. These charges will be used up whether the enchantment succeeds or not. At higher level enchantments, several charges are granted upon failure, up until 5 extra charges for a failed +15 enchant.
The following chart is an estimate based on results for epic two-handed weapons. For one-handed weapons and armor pieces, sacrificial requirements are halved.
|Level||Base Chance||Copies of Base Item Required||Increase Per Additional Sacrifice||Total Copies Required to Cap||Enchantment Stacks Generated Upon Failure||Percentage Gear Score Increase|
Peachy[edit | edit source]
Peachy is an enchanter that can be chosen to enchant a piece of equipment. She requires more materials, but will always have a 100% chance of success. An enchantment experience bar displays below the equipment, indicating how many enchantment sessions are needed to raise the equipment's enchantment level by one. In the current version of the game it is not viable to use Peachy because her costs are 5-10 times higher than the average successful attempt with Ophelia. Her services will only become useful if there are long-term consequences of failed upgrades such as breaking or cursing the equipment.
Ophelia Enchanting Costs[edit | edit source]
The costs associated with enchanting different pieces of equipment varies. Costs can also be reduced with Premium membership or with discounts from Prestige ranks.
|Starting Enchant Level||Onyx Crystal||Chaos Onyx Crystal||Crystal Fragments|
Gemstone Upgrading[edit | edit source]
Gemstone upgrading requires Gem Dust. These gemstones can be slotted into free/unlocked gemstone sockets on certain Accessories. Each gemstone upgrade requires different colored Gem Dust in varying amounts.